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Nuadha Prime Below are the 18 most recent journal entries recorded in the "nuadha_prime" journal:
October 16th, 2009
05:26 am

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My 250 Rules for RPGs
This isn't actually my list, but someone showed it to me and I thought it was petty funny. I bolded some of my favorites.

1. Cannot base characters off the Who's drummer Keith Moon.
2. A one man band is not an appropriate bard instrument.
3. There is no Gnomish god of heavy artillery.
4. My 7th Sea character Boudreaux is not 'Southern' Montaigne.
5. Not allowed to blow all my skill points on 1pt professional skills.
6. Synchronized panicking is not a proper battle plan.
7. Not allowed to use psychic powers to do the dishes.
8. How to serve Dragons is not a cookbook.
9. My monk's lips must be in sync.
10. Just because my character and I can speak German, doesn't mean the GM can.
11. Not allowed to berserk for the hell of it, especially during royal masquerades.
12. Must learn at least one offensive or defensive spell if I'm the sorcerer.
13. Must not murder canon NPCs in their sleep, no matter how cliche they are.
14. Ogres are not kosher.
15. Plan B is not automatically twice as much gunpowder as Plan A.
16. I will not beat Tomb of Horrors in less than 10 minutes from memory.
17. Collateral Damage Man is not an appropriate name for a super hero.
18. When surrendering I am to hand the sword over HILT first.
19. Drow are not good eating.
20. Polka is not appropriate marching music.
21. No longer allowed to recreate the Death Star Trench Run out of genre.
22. There is no such thing as a Gnomish Pygmy War Rhino.
23. Any character who has a sensitivity training center named after him will be taken away.
24. Even if the rules allow it, I am not allowed to summon 50,000 Blue Whales.
25. The green elf does not need food badly.

225 more after cut....

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July 16th, 2009
12:16 am

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A gaming horror story
(Looking over my old Blogger blog, I found this post of one of my favorite horror stories from a roleplaying game. I thought it was old enough that it could use a reposting to share with people who did not read my Blogger blog back in 2002.)

Several years back, a friend of mine picked up the new (at the time) game of In Nomine, a game allowing players to take the roles of the angels and demons of Judeo-Christian mythology. Going with my "heart character" I made an angel who was once allied to the archangel of Dreams but has since fallen from God's grace. You see, my angel served in the dreaming realm, where he met and fell in love with a mortal dreamer. He went to earth to be with her but then she was murdered. Using his power over dreams he ripped apart the mind of her murderer with nightmares. This began his fall. He didn't fall all the way to Hell, but he's closer there than ever. He is now living as a con artist on earth, a character inspired as much by Vertigo's John Constantine as by anything else.

I built my character so that he was the equivalent of a mortal human in physical stats and spiritual stats. It was only on the sphere of Ethereal (mental) that he excelled. As the game started, my character was arriving in New York's LaGuardia airport when he came across a fight between a few angels (the other PCs) and a demon.

I ask, "How do we figure out initiative? Who goes first?"

My friend looks confused for a moment and begins looking through the book. He can't find it. Instead of making something up, he keeps looking. We all take turns. In Nomine has a very pretty book, but its horribly organized. (Possibly worse than White Wolf.) None of us can find it. GM still refuses to move game forward. "It must be in there." I'm wishing I kept my big mouth shut. Finally I convince him of a way to handle it and the game continues...a half hour later.

It was a physical fight and my character would be completely outclassed, so he stands back and waits for a critical moment to toss somebody's luggage at the demon, distracting it when the other PCs could finish it off.

So, then the plot starts developing and I decide my character would slip into the ethereal realm to research the origins of the demon. The GM says, "You can't do that yet."

I ask, "Why?"

""The ethereal sourcebook isn't out yet. I don't know how to run it."

"Can't you make stuff up? It's your game."

"Yeah, but the sourcebook may contradict me."

The whole game was like that. Another physical fight broke out and once again, I couldn't use by mental powers in the fight because the GM didn't have a sourcebook. As my fellow angels fought the demon in the street, I went to the truck of the car. I pulled out my suitcase and pitched it at the demon.

Unfortunately, I don't think they ever came out with an ethereal sourcebook.

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July 12th, 2009
04:38 am

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Gaming: Planescape

I just finished reading the Sigil and Beyond book from the Planescape box set. For years, I have heard about the wonders of Planescape and am now dying to run a 4th edition game in the Planescape setting. It mixes my favorite elements of gaming in Amber ( the wonders of a multiverse with interdimensional intrigue) with the fun of D &D.

Posted via LiveJournal.app.

Current Location: United States, Michigan, Washtenaw County
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May 21st, 2009
02:15 am

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A question for roleplayers
When you think of Orcs, what color are they? Are they green like in Warhammer? Grey like in D&D? Browns and yellows like in Lord of the Rings?

Same question regarding Goblins. Are Goblins green-skinned in your mind's eye? Are Hobgoblins the same color?

I am finding it amusing that in D&D the Goblins, Hobgoblins and Bugbears are all supposed to be related races, but have such a huge difference in their skin colors. (Goblins are green or brown, Hobgoblins are red and Bugbears and yellow and furry.)

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February 25th, 2009
03:52 am

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Geeky hobby update
Since a majority of my friends on LJ are friends because of common interests, I thought I would give a quick update on some of my geeky stuff behind the cut.

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December 11th, 2008
11:25 pm

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For Gamers: Ogre's Dice Quiz
(Via [info]ogremarco)



Do you re-roll cocked dice? No, unless it isn't clear what side it landed on.

Do you re-roll floor dice? I don't roll dice on the floor. At least, I haven't since I was a teen. When I was a teen, I kept the roll. I personally like the idea listed in the new edition of Warhammer 40K. The author relates that he knows a group that plays by the rule that if your roll goes off the table, it fails automatically. If you can't keep your dice on a 6'X4' table, then you deserve to fail.

Do you roll where everyone can see it? I try to, unless I am GMing a game. Then I may hide the rolls from time to time.

Do you feel betrayed by your dice when they roll poorly? Yes. My "Necron Dice" have been failing me a lot lately. It upsets me. They used to do so well.

Do you have a favorite die? What is it? I have a favorite set of dice, which are the ones I mentioned in the last question....though if they keep failing me, they may lose that status.

Do you have different dice for different functions? No.
Do you have different dice for different games? Yes.
Do you have more of a single type of die than the others? What is it? d6s, of course.
Do you have FUDGE dice? No.
Do you have scatter dice? Yes.
Do you let other people touch your dice? Yes.
Do you have dice superstitions? What are they? I do believe that when playing a mini game, if the dice are themed to your army/warband, they roll better.
Do you buy more dice even though you don't need them? Only to buy dice themed to my latest army.
What your favorite die? The d12. I love it and wish more games used it.
If you were to put custom symbols on a die what would they be? Skulls, Shields and Monster Shields to replace my old Heroquest Dice.
Do you have dice made of anything particularly different than normal? What? I have a big foam d6 somewhere and an electronic die that only has one face but when you throw it hard it changes what number shows on that face.
What do you keep your dice in? metal lunchboxes mostly. My themed army dice are in the plastic things they came in and in with the carrying cases for the army they go with. I also have a really nice crystal bowl that I fill with dice and leave out in my living room. I's classy AND geeky.
Do you have more than one dice container? Oh yeah.
Do you keep dice in your pocket? Your glovebox? Your workplace? I have a bunch of dice in the change holder of my car.
If you have a partner that games, do you have separate dice? I did when I was married to a woman who gamed. Flavia hasn't gotten in to the games that much and I wouldn't mind her using my dice if she does get more in to gaming.
Do you have any of the first dice you bought or recieved? I do. I have one lunchbox filled with all of the pretty dice that I have bought and another filled with the beat-up plain old dice of my earliest gaming days.
Do you play certain games just because they have you roll lots of dice? Yes.
Do you love your dice? How much? We have a platonic love.

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October 14th, 2008
12:55 am

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Warhammer 40K: For the Emperor!
For the first time in weeks, I got a good, complete, game of 40K tonight. A friend, Mark, came over and challenged my Deathwing (ultra-elite Space Marines) with a huge horde of Orks. I squeaked out a victory, barely. It was a lot of fun and a nailbiter until the end.

I certainly find I like playing at home a lot better than playing at game stores. You can turn on the stereo, order a pizza, and not be annoyed by kids asking you questions about your miniatures, or sales staff trying to sell you on the newest army.

I am constantly being amazed at how good a job GW did of writing and editing the newest edition of the rules. It seems that almost every time there is a question about rules, I can easily find a clear, concise answer in the rules. The newest edition has led to the least rules arguments of any edition of game.

In other Warhammer 40K news, Fantasy Flight Games has announced the roleplaying game I have waited for ever since I got a copy of the first edition of Warhammer 40K. They are releasing Rogue Trader: The Roleplaying Game. I have been imagining running a "Firefly in the W40K universe" game for years and when the WH40KRPG was released a couple years ago, I was disappointed to find it only included the stuff for running a game based on Inquisitors, not smugglers and Rogue Traders. Now there will be rules! (Thanks to [info]cochese for pointing this out. For your reward, I will run a diceless Rogue Trader game at the next con we share. You just need to remind me when I go to submit games.)

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September 30th, 2008
11:44 pm

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Gaming with Angel
I finished season five of Angel the other day with Flavia. I had seen it before when it was aired but at the time I had not seen much Angel and only started watching it because of Spike. Now that I have seen the previous seasons I enjoyed it even more. It had the perfect blend of humor and drama that makes the Buffy-verse shows worth watching. I also think it has the greatest last scene of any last episode for a series ever.

Season Five also gave me two ideas for one-shot roleplaying games I want to run:

The First Thing We Do.....- Players take the roles of the evil and sorta-evil lawyers at the New York branch of Wolfram & Hart. Rumors are going around that the Apocalypse is coming and the PCs have one last chance to impress the senior partners and secure a good place for themselves in hell. Noone wants to end up working in the file room in the afterlife. Lawyering in a world where most of the legal contracts are signed in blood...

Los Hermanos Numeros y La Robotica del Diablo- The Devil built a robot!? This means trouble for 1950's Los Angeles, unless the famous Luchadores and their allies can defeat it.

Any of the locals out there interested in playing in one or both of these?

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May 13th, 2008
12:05 am

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Star Trek: The Roleplaying Game (A Review of Decipher's RPG)
Starting the Star Trek Roleplaying Game campaign I have been talking about is on hold as I have been dealing with sinus/migraine headaches for the last few weeks and now the kidney stones. All this has made me stop from planning anything new, particularly social things. I just don't know how I will feel.

However, this has not stopped me from thinking about it and planning for it. In particular, it was up in the air what system I would use. I wanted a system with a dice-rolling mechanic, but a simple one without a lot of bookkeeping and rules like D&D. In particular, I was thinking about something like the Buffy the Vampire Slayer RPG.

So I have ordered the books for Decipher's Star Trek Roleplaying Game off of eBay. This game is out-of-print, but readily available on eBay. I have five of the six books that were published for the game and paid a total of about $45 for them. The main rulebook can easily be picked up on eBay for $6-10 and has all the rules you need (although I would suggest the Aliens book and Narrator's Guide to anyone who wants to run the game). The supplements I've bought are the Narrator's Guide, Starfleet Operations, Aliens, and Creatures.

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September 13th, 2007
12:13 am

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Roleplaying- ACNW
I'm having a really rough time deciding what I want to do for the ACNW Dreaming City game. I've got a few ideas, but since I had a couple of "Brave New" games that I was very excited about and wanted to run both and I was already dedicated to run the pr0n game with nakedvillainy, I'll only be running one DC game this time and I have a lot of ideas but none are particularly screaming to be done. I may just submit a generic Dreaming City write-up and wait until I see what characters are there before deciding which plot to run.

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May 2nd, 2007
09:46 pm

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RPGs: Pirates of the Spanish Main
Pinnacle Entertainment has released a pdf preview of their upcoming Pirates of the Spanish Main RPG (using the Savage Worlds system). If ye have an interest, X marks the spot.

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January 7th, 2007
10:25 pm

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More on the Final Fantasy game...
I was particularly excited to find this mini while rummaging through the D&D Mini singles at the local hobby shop:

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January 6th, 2007
11:04 pm

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Savage Worlds: Final Fantasy
Last night was the first session of Final Fantasy: Chronicles of Evernight (my new Savage Worlds campaign). It was mainly just character generation and an intro for two of the four characters. (One player couldn't make it due to conflicting plans and the other wasn't feeling well and couldn't make it.)

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January 2nd, 2007
10:56 pm

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Brave New Arkham
(Cross-posted from my gaming blog, here is the first description of the "Elseworlds" game I plan to run at this year's Ambercon US.)

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December 23rd, 2006
10:54 pm

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Redshirts: The Game
I turned on the TV and Star Trek is on. It's one of my favorite episodes, "Devil in the Dark." The first redshirt just got melted by the Horta, the alien creature protecting her young. This gave me an idea for a game.

Redshirts- Players take the role of security crewmembers (or redshirts) who have been assigned the most dreaded job in Starfleet, beaming down to an alien planet with Captain Kirk and Mr. Spock. When they inevitably come under attack by an alien creature, it's a fight to survive which is made more difficult when the captain keeps ordering them in to danger. Can the players follow their orders and still live long enough to make it back to the Enterprise?

Damn. I think another redshirt just died while I was typing this up and I missed it.

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November 9th, 2006
03:39 am

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ACNW in Review
I've been slowly writing up my review since I got back on Monday. Be warned: It's a long review.

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October 3rd, 2006
08:24 pm

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Anoki speaks
I was going back through some old gaming e-mails and read something from one of my e-mails that I am actually amazed that I wrote. I was channelling some cool energies when I was playing Anoki answering a question from another PC, Cambria (played by Jennifer C. (now Z.)and now I find my own words (or my character's words) offering me exactly what I need to hear right now:

"What is there to hold onto, Anoki? What is there that's true?"

"I am not sure that I have lived long enough to know that. A wise man once said, that the truth is like the wind. You can not see it but you can see the effect it has." Anoki leans towards Cambria. "The four seasons go through their cycle year after year. Lakes and rivers freeze each winter and thaw in the spring. All living things eventually die, that is inevitable. Change...is inevitable. That is a constant."

Anoki places a hand on Cambria's shoulder. He knows that this is not the simple answer Cambria may have been hoping for. "The truth is for each person to discover on their own. It is the result of the trials and errors of life. It is the lessons we learn. I can help you to find the truth. I can point you in the right direction, but I can not tell you what is true."


Someday, I hope to find a game to play Anoki in again as the game he was in fizzled out before I got to play him much. In that time, however, I did have some of my favorite play-by-email experiences ever with J.C/Z. and Anton N..

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August 31st, 2006
07:38 am

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Pimping my other blog
Since I've been posting in it again lately and I know some people have joined my friend's list that would be interested in it, I figured I'd point out my gaming blog, Claimh Solais.

Recent posts include information on the Amber campaign I am prepping for some local Amber folks, stats and rules for running an Alien Nation game using Savage Worlds and the descriptions for the Dreaming City games I will be running at ACNW 2006.

Thanks to [info]theferrett, you can also read Claimh Solais on your friends list since he set up a feed for it. Thanks again, Bill!

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