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11:27 am

nuadha_prime[Link] | Sorry for the long delay in responding. I just noticed while going through old posts about Ambercon as I gear up for the con that is about to start tomorrow.
My Tower of Dread game was a multigenre game where characters in multiple worlds are having dreams about a tower crumbling and it fills them with....dread. As the game went on they learned that the tower was a creation of the "Lords of Order" and keeps the dimensions from bleeding into eachother. Now it is under attack by the forces of "Chaos" and the battle is being represented in each of their worlds.
The game was cooperative against a really bad possibility if the tower crumbled. (The world ends.) Anyone could pull to greatly increase their chances at succeeding at something...and people had to pull at regular intervals through the game as well, but those were the only pulls that were forced by the GM. Pull one and you slightly increase your chances at success. Pull two and you greatly increase. Pull three and you pull off amazing stunts that would seem almost impossible. (The Jedi character in the game I ran pulled three to go outside on an unarmed spaceship with his lightsaber and use the lightsaber to deflect Tie Fighter blasts back at them blowing up the attackers.) |
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